By leveraging the power of modern tech and the web we can make game creation more accessible and inclusive for everyone, as well as open up opportunities for new and innovative game experiences that were not possible before.
Our first product is a runtime for building high-performance multiplayer games, powered by Rust, WebAssembly and WebGPU.
Tobias is a former Management Consultant and startup guy that has done sales and hiring. He's into building motorcycles and still plays HoMM3.
Fredrik has long experience from building games, game engines and his own studio. He also worked at Spotify in both NY and Berlin. Plays PUBG.
Specialise in digital design with a focus on product design, interaction, creative direction, visual design and design systems. In their free time, you can find them taking street photos, recording videos for their YouTube channel and talking to dogs that aren't theirs.
At 19 years old, Tei already knows five programming languages, but Rust is the clear favourite. Tei has built game engines, renderers and is an avid Factorio player when not coding.
Mithun has been at both AAA studios and startups. He was a co-developer on the multiplayer mod for Just Cause 2 and has built game engines. Also dabbles with photography, writing and AI art.
Kuba worked for Snapchat for a number of years, building their calling product. As a digital nomad, he enjoys traveling while working remotely. Kuba is an avid reader and has a large collection of games on Steam, which he tries to find time to play.
Qichao is a computer musician and audio programmer with a PhD in Sound and Music Computing. He performs live coding music with Glicol, a language he designed. Loves football and filmmaking.
Vinh has spent years at Umbra and Amazon building scalable 3D reconstruction and streaming systems. Additionally, he has implemented numerous offline and real-time renderers. His hobbies include sport climbing, running, swimming, and road cycling. He also likes action RPGs like Diablo and Path of Exile.
Under the pseudonym droqen, Alexander produces an ongoing prolific body of playable work. His greatest passion in life is thinking in systems; computers have always enabled that powerfully. He is best known for designing and developing Starseed Pilgrim.
Simply drop an email with your resumé to tobias@ambient.run and include your portfolio/GitHub if applicable.
We encourage you to read through our landing page, this career page and our 0.1 blog post. For technical roles, also visit our open source GitHub repo and get familiar with our core tech. This way, you'll get to know our values, tech and product.
Once your application has passed an internal review, Tobias will email you and schedule a 30 minute call over Google Meet. We don't do tests or home assignments.
For tech and some other roles we will ask you to walk us through a project of yours in more detail. We might ask you to dig deeper into our open source GitHub repo to help figure out the best role for you.
If we are a good fit, we will send you an offer to join our team.
You’ll get access to our Discord and collaborative spaces to get to know the team ahead of time. Together with you, we will make a hands-on personalized onboarding plan for the first months. You’ll get the opportunity to work a while in person with your closest colleagues.
Creating an inclusive environment for all employees is a top priority.
We are dedicated to fostering a culture that supports creativity and technological advancement, and embracing open-source principles.
We prioritize having fun each day and create a positive work culture.
Our vision with Ambient is backed by a strong group of partners, including institutional investors, game industry veterans, and tech entrepreneurs, ensuring a solid foundation for our long-term success.
Sign up for our job openings newsletter to be the first to know when a position opens up that aligns with your career goals.